Using geometry nodes - How can we implement Catmull-Clark and Doo-Sabin Doo-Sabin subd. algorithms while exposing their parameters using geometry nodes.
I've been looking for coding examples on Michael Hansmeyer "Subdivided Columns" or something like it. I want to experiment and 3D print some small test models.
I can find data on simple fractals
Getting the total length of all edges using geometry nodes and Fractals in Blender?
But nothing on Michael Hansmeyer "Subdivided Columns" which was done in 2009-2010. Any thoughts in recreating something like this?
Background:
His Ted talk https://www.ted.com/speakers/michael_hansmeyer
A paper describing it.
http://papers.cumincad.org/cgi-bin/works/paper/ecaade2010_192
Website:
https://www.michael-hansmeyer.com/subdivided-columns
Update: As mentioned by Robin Betts I'm trying to re-frame the question.


