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Using Geometry Nodes I know that I can sample a curve and move an object along this curve. However, this approach doesn't affect children of the object moving along the curve.

For this purpose I wanted to use geometry nodes output attributes as a driver for my object that I want to move along the curve.

enter image description here

Now say I want to use _X attribute as a driver. Is this possible? I'm copying data path e.g. for _X and it looks as follows:

modifiers["GeometryNodes"]["Output_2_attribute_name"]

But when I try to use it in a Driver I get always zero. What do I miss?

enter image description here

Fedor Petrov
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    Ok. Seems like I ll try this https://blender.stackexchange.com/questions/265282/passing-geonodes-attribute-to-shader-frame-offset/265349#265349 – Fedor Petrov Feb 21 '23 at 20:12
  • Hi, Fedor, I suspect your link is the best way at the moment, so this question can be closed as a duplicate. If you disagree / it doesn't work, go ahead and edit the post, explaining why, and we can re-open it for you. – Robin Betts Feb 22 '23 at 11:26

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