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I'm working on a mirror made out of twisted pieces of metal for a game. However the current number of polygons is far to high does anybody know of a good way to reduce the number of polygons without creating very ugly artifacts within this mirror? enter image description here

The blender file can be found here

Thijser
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1 Answers1

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One way would be to use the decimate modifier to lower the poly count od your model and maybe add a smooth shading to hide some glitches :

enter image description here

the reduction result :

enter image description here

the model ( with smooth shading ) :

enter image description here

Chebhou
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