I've managed to make a smooth solidify:
But how could I do the same on a concave or convex mesh? Like, for example, this deformed half semisphere.I've tried adding the normal to the position and then using a maximum vector math but I couldn't find the solution. It should look evenly smooth ("the solidified part"), like the 1st example. The deformed original mesh should maintain the same as it was:
UPDATE: I made it work on a curved surface with the following nodes, but this setup ISN'T VALID for me, cause I need it to work on a maxillary surface. It's for creating a guard, so it maintains the teeth shape on the inside but it's smooth on the outside. (last image) I also attach the .blend file:
Could someone help me, please? I know in 3.5 I could use the blur node to smooth it but I would like a more efficient solution.
Thank you very much,
Miguel







