I would like to know if there is a way to orbit my viewport around a selected object in Blender, instead of orbiting around the 3D cursor, without having to manually set the 3D cursor to the object pivot point, similar to how it works in Maya.
Edit: Thank you for all the answers! I just figured it out. I checked the "lock to 3D cursor" on my viewport pannel. It is fine when I uncheck it.

