From this list (under Matte section) you can see - Keying node is not supported yet, but Color Key or Color Spill are already available.... So some kind of keying is possible.
(I'm a Mac user so I can't test it or give you a more info.)
Shader
Some matting you can do inside shader directly ... here is Image as Plane ...

Create simple node group comparing your image with key color ...

Nodes Group incorporate into shader ...


Shader - a bit of adjustments
In shader above hairs are quite cropped to wash out semitransparent pixels in hairs and body is contaminated by green spill color. Also in black parts are holes for a what reason.

There is a few things you can make it better ... to better control darker and brighter variations of key color add Compare nodes for Saturation (S) and Value (V) channel ...


To handle contaminated hair pixels - in this case worked just copy the node group and adjust values ...


In this node tree the first HSV node corrects green spill color in entire image, the second HSV node adjusting image colours at edge mask.
The Match > Color > Multiply node is there to mix key color mask with edge mask. With Factor of this node you can control semi-transparency of the edge mask.
Alternatively you can make it a bit blur with Image Blur node group easily found on internet.
