I have a street pole and I want to create copies of it to follow a curve. If I apply an Array and a Curve modifier respectively, I end up with a single mesh of poles rotated along the path. However, if I apply the modifiers ,separate them "by Loose Parts" and set the origin to their geometry each pole is rotated in space but its z-rotation value is 0. Is there a way to retain the original rotation value of each pole in world space from curve modifier? or maybe a different approach than array and curve modifiers?
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Yannis
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Please include an illustration? It would make the orientations you're talking about clearer. See How to upload an image to a post? – Robin Betts Apr 09 '23 at 11:26