I'm trying to make windows for this building but I am having trouble finding a good window texture that works well in Cycles and Eevee... This is what the building and texture nodes look like so far:
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1Does this answer your question? How to make a simple plane slightly transparent? – Emir Apr 17 '23 at 16:58
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@Emir no, I'm wanting it to be completely transparent but have a bit of gloss, as in the light reflects off like a window... I don't want reflections from objects though... – prestonferry Apr 17 '23 at 17:35
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Glass BSDF should be fine for cycles, although the default IOR (1.45) is best suited for solid thick glass, like a crystal ball, more than a window, so I suggest bring it down a little.
For EEVEE, there are 2 main methods, but with both, it is imperative that you change the materials Blend Mode settings to something other than the default Opaque (Alpha-Blend works well for most applications). Here are 2 examples of EEVEE "glass" shaders below - one uses a custom node setup, the other uses the Principled BSDF with the Transmission set to 1 and the Roughness set to 0 (or close to it). They work a bit differently, but perform very similarly.:
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Christopher Bennett
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1Is there a way I can make the same material work for both? I'm wanting to make it where I can swap between the two... – prestonferry Apr 18 '23 at 00:56
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1Both the "EEVEE" methods I showed, should work fine for both EEVEE and Cycles. Glass BSDF only works (convincingly) in Cycles. – Christopher Bennett Apr 18 '23 at 01:24
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The IOR of 1.45 is completely fine for windows too, if you create real windowpanes with a thickness of 3 to 4 mm. If you just use a single face plane for this of course it looks terrible. – Gordon Brinkmann Apr 18 '23 at 06:34


