I have a game I am attempting to make that includes a toaster companion that you must escort home. Only problem is that the render pipeline in unity will not allow me to make good metallic materials for the chromey look i want for my toaster, so I must do it in blender. I see that there are many tutorials for making metal in blender, but I don't know how many of those characteristics will carry over in an .fbx like how they look in blender.
If anyone could tell me how exactly you can make sure your model will look exactly how it will in fbx format and in a game engine, or recommend a good tutorial that would be greatly appreciated.
If it makes any difference I use URP in Unity for anybody who also uses it.