I am modelling some detail with a hexagonal cutout and try to get the correct topology. What should the right topology for SubD of a hexagonal cutout look like?
The question concerns specifically modeling for subdivision surface, not only how to make a hexagon in a quad polygon. And it’s about simplification the topology.
I’ve have made some example for the topology, I have now. I think it is a little strange. What mistakes have I made?

You are true, I’ve tried to get the uniform distribution of the mesh, so some edges look like a zigzag.
Is is an interesting idea, to keep n-gons. But I want to get quads always. It is good for SubD and animation purposes.
I’ve tried to reduce 4-polygon net to 2-polygon to simplify the grid, since it is only part of the final geometry.
– Ivan Sokolov May 08 '23 at 22:44