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I'm trying to bring our company logo into Blender to create a 3D model of a plastic part, for a concept visualization. I can import the SVG just fine, and extrude it in the Curve/Geometry properties. However, when I try to add a bevel, the geometry inflates so that the bevel is outside of the original curve, not subtracting from the extruded solid like a bevel should:

enter image description here

enter image description here

Since this is a logo, this won't fly, especially as the rest of the design has some quite narrow gaps which get closed up by this bevel behaviour.

I have also tried converting the curves to meshes, but these are so poorly tessellated that there's no way to bevel them in edit mode or with the modifier.

Any suggestions?

Dan Bennett
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