Sorry I'm starting from absolute zero here, I usually use fusion360 and this is my first attempt with a mesh editor so I'm pretty lost and unfortunately I don't have time to learn all the background I should be starting with.
Anyway...
I have a job where I need to emboss an .svg (provided by the client) onto a 'coin' and 3d print it. Because the geometry was drawn with a pen on a tablet fusion is really struggling with it and I haven't been able to get it to fillet the sharp edges of the extrusion. I'm sure blender can do it but I haven't been able to figure it out.
What I'm doing is making a cylinder for the coin and then importing the .svg on top of that. I can then either convert that to a solid directly or convert the .svg to mesh and then cleanup - degenerate_dissolve to get a clean enough mesh to extrude or convert to solid. From there I can't figure out how to soften or bevel the extrusion. When I try the bevel tool it just explodes it in a crazy way because it's now constructed of so many faces. I would also much prefer a sort of 'pillow' effect to the extrusion rather than a simple bevel on the edges but I have no idea how to get there.
Any pointers? Tools I should look into? I could also pay someone to do it for me if anyone is interested but I would like to learn how.
First pic is what I can get in Fusion360, the second pic is where I'm at in Blender and the 3rd pic is what happens if I try to bevel in blender. Thanks!






