so Ihave that problem that all my meshes are broken so I have artifacts everywhere, especially around edges. You can see that all face orientations are messed up and recalcualting outsides doesn`t work. This even happened when I was creating a completly new object. Obviously the artifacts become stronger when scaling the object to larger sizes.
When im changing from Layout mode to UV Editing, the artifacts are not appearing. I am currently working on Blender 3.3.1? Can any one help me with my problem?

Greetings Dominik