The title is confusing.
I have a wireframe I made

This wireframe has "sharp" edges
This is what I mean by "flat" edges. How do I achieve this?
The title is confusing.
I have a wireframe I made

This wireframe has "sharp" edges
This is what I mean by "flat" edges. How do I achieve this?
This could be a 1-segment Bevel, with original faces removed. This example makes the generation a little more procedural, using modifiers:
Edit: (response to commentary)
Materials are assigned per-face; an object can have more than one material. The materials-per-object are held in a list. The Material Index is into that list.
The Bevel modifier doesn't offer to output a vertex-group 'generated vertices' or suchlike, but does offer to give a 'Material Index' to the generated faces. I've used that as a get-around. (Bottom of above illustration.)
A small Geometry Nodes modifier can delete faces, explicitly selecting by Material Index == 0:
The rest of the modifier stack is unexceptional: a Solidify, and further Bevel on the resulting 3D sharply angled edges, to prevent mushy interpolation of vertex-normals across those by smooth shading, while allowing the interpolation between faces meeting at shallower angles.
It would be great if you could explain it to me. Thanks.
– SlightyBurntPorkChop Jul 03 '23 at 23:31