I'm modeling an indoor scene where I need a skybox that lights up all of the objects even though it is indoors. Is there a way specifically to get a skybox texture in cycles that just lights up everything indiscriminately even if it would be in the shadow of something else? Thanks.
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They are most useful for either recreating on-site lighting (eg for VFX), in which case you don't need the walls modeled, or for reflections, where it would be odd to not include the wall.
Is there a reason for cycles not EEVEE? Generally you use cycles because you want more realistic light behavior.
Note: You do not necessarily need render passes - you can try unchecking the "shadows" option in the "ray visibility" section of the object properties for the walls.
– tschundler Jul 20 '23 at 00:28