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I am new to Blender, and I use Blender 3.3.6. I need help creating a mesh that looks like the mesh in the image given without having sub-divided edges.

I used the knife tool in the edit mode to cut an extruded mesh to get this mesh, but the created mesh is sub-dived as shown in the image below.

enter image description here

mesh_up
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    What exactly do you mean by subdivided edges? Please make the question more clear. Secondly the mesh which you have shown probably has overlapping faces. Also is there a reference that you have? Will be much helpful if you provide that as well. – The Kalaakaar Jul 20 '23 at 15:41
  • I am not sure how to say it. can you describe the steps to make the mesh in the image? please. – mesh_up Jul 20 '23 at 15:46

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For a quad based topology, you would divide the cube to 3 face loops, so you can lower the middle one. Then you would divide it also vertically, to at least 2 face loops*, so you can lower it to the nearest loop, using vertex snapping and ⎇ AltE Extrude Manifold:

*-I used 3 loops to get squares, but it's not very important, especially if you're about to scale the loops later in order to get the specific dimensions you want:

But it seems you want to get a minimum topology, meaning as few polygons as possible, and in this case you can just create a single face, and then extrude it:

X key to access the delete/dissolve menu, switch between vert, edge, face selection mode using 123 keys. Once you have the cube you can just dissolve unnecessary edges and vertices, as you saw at the beginning of the last gif.

Markus von Broady
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