So I'm trying to achieve an animation of a tank track. I followed this tutorial, which worked great! https://www.youtube.com/watch?v=lfnfwrmMfJc
(TL;DW: make an array from individual track links around a bezier curve and move the parent, which results in movement of the track along the curve.)
However, when exporting into an FBX and bringing into unity, all I get is the track staying still, with only the parent object moving.
Is there a way to "bake" or "apply" the transformation or motion of the treads in some way which would allow me to see the movement in unity as it is in blender?

