I'm trying to figure out how to use the Pack UV Islands node but I don't have a good enough understanding of geometry nodes to know how it's supposed to be used and my searches haven't shown many examples.
The reason I want to do this with geo nodes is that I'm masking geometry non-destructively using modifiers and would like to keep the modifiers while repacking the UVs that I have (in my second UV set) procedurally, so that whenever my mask is changed, the UVs change without requiring modifiers to be applied.
Here's my attempt, which isn't really doing anything helpful at the moment.
Any idea if and how I can accomplish this with geometry nodes?
