What I did,
- created a handle for a frying pan with curve.
- Gave curve depth and converted curve to mesh
- Extruded and scaled one end of the handle so it closes up.
- Added a wood material/texture to mesh
- Looked good until getting to the extruded end of the mesh: the wood material had streched.
How I tried to correct it:
- Removed wood material completely, applied All Transformation, and Append the wood material once again, still the same.
- Went to edit mode > World tool > Settings > Options: Toggle Transform (Correct Face Attributes), still the same.
What can I do to correct it?







