1

What I did,

  • created a handle for a frying pan with curve.
  • Gave curve depth and converted curve to mesh
  • Extruded and scaled one end of the handle so it closes up.
  • Added a wood material/texture to mesh
  • Looked good until getting to the extruded end of the mesh: the wood material had streched.

How I tried to correct it:

  • Removed wood material completely, applied All Transformation, and Append the wood material once again, still the same.
  • Went to edit mode > World tool > Settings > Options: Toggle Transform (Correct Face Attributes), still the same.

Reference images enter image description here

enter image description here

enter image description here

What can I do to correct it?

Ogunlesi Taiwo
  • 578
  • 1
  • 13

1 Answers1

4

As John Eason has commented, a UV texture will never simulate the surface of a wooden pan-handle, unless baked from 3D. They are turned from a solid piece, not veneered.

Following the principles here, you can, instead, make 3D procedural wood, and carve your handle out of it:

enter image description here

.. you would need to adjust this to scale, depending on the size of your model. The noise and distortions interact quite a lot, so I won't deny systematically tweaking can be quite a job. It remains a project to develop a procedural wood with more independent components.. that would probably mean abandoning the Wave texture altogether, and working more from the bottom up.

Anyway, this one flows OK across the piece:

enter image description here

enter image description here

.. and can stand variations in lighting:

enter image description here

I hope you might find it tweak-able enough to suit.

Robin Betts
  • 76,260
  • 8
  • 77
  • 190