Please help fix this, it appears once i do cycles render and not eevee. Im not sure what the difference is.
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3Check your topology i.e. if all normals are pointing outwards or if you have overlapping polygons. – taiyo Aug 10 '23 at 22:17
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Maybe overlapping faces (Z-Fighting)? In that case go in Edit mode, select all and press M > Merge by Distance – moonboots Aug 11 '23 at 07:21
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I got what you were looking for, might solve your problem https://blender.stackexchange.com/questions/262814/texture-becomes-black-in-cycles?rq=1 – Akame0203 Aug 11 '23 at 01:03
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Please share a .blend, stripped down to only the object showing the problem, using https://blend-exchange.com/ . – Robin Betts Aug 12 '23 at 08:25
