I can't figure out how to properly make quad topology here so that it is nice and smooth & pinching-free after sub-div surface modifier? Help plz c:

I am getting such shading errors (waves)

I can't figure out how to properly make quad topology here so that it is nice and smooth & pinching-free after sub-div surface modifier? Help plz c:

I am getting such shading errors (waves)

– NewBlenderer
Aug 11 '23 at 18:14
In your case, IMO, like this to minimize stretch:
blue - good, red - bad curvature

But for good curvature need Cylinder with more (32) edges.
The one solution i found for shading error is the DATA TRANSFER modifier. It fixed the shading issue.
