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I can't figure out how to properly make quad topology here so that it is nice and smooth & pinching-free after sub-div surface modifier? Help plz c: enter image description here

I am getting such shading errors (waves) enter image description here

See the waves is it forming. enter image description here

L0Lock
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NewBlenderer
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2 Answers2

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In your case, IMO, like this to minimize stretch: blue - good, red - bad curvature enter image description here

But for good curvature need Cylinder with more (32) edges.

APEC
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The one solution i found for shading error is the DATA TRANSFER modifier. It fixed the shading issue. enter image description here

NewBlenderer
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