I want to export a 3d model to different file formats (.fbx, .obj, .stl, .dae) yet I when I import them again in blender the materials are different. Glass BSDF gets turned into Prncipled BSDF and shading nodes are gone. What can I do?

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Alex Dan
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1all these other formats only support some shaders like the Principled BSDF so I guess you need to stay basic – moonboots Sep 16 '23 at 18:45
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1As @moonboots says most of Blender's shaders can only be used in Blender. See .fbx export why there are no materials or textures?. – John Eason Sep 16 '23 at 20:53