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I have generated a building, from an Open Street map using Blosm for Blender.

Additionally, I have also used Buildify 1.0 to generate the building textures and architecture.

And as an output, I have got the following building.

enter image description here

In the same way, I have to export the other various buildings, the textures generated from Buildify are similar for all the buildings, So I would like to try out the different textures and materials for some buildings.

I have to use the building structure from the OSM building data.

But with very limited knowledge about the Blender, I am not able to head start with changing the textures, and building materials.

To generate the building I have followed the following tutorials. https://youtu.be/gKZ074ISG_M?t=354

My question is how to start with changing the texture and materials of the building generated by Buildify from the OSM building data.

I have attached the blender files too.

Rasik
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  • Since Buildify appears to be a paid-for third-party addon, questions about it are really off-topic here. – John Eason Sep 20 '23 at 14:43
  • sorry. It is not a paid version, it can be used in blender-osm, without pay. – Rasik Sep 20 '23 at 14:47
  • It is still a third-party addon and not built into Blender. Just looking at one of the materials in the file, it appears to be created with a series of quite complex Geometry node groups so that's not something which we can help with anyway. – John Eason Sep 20 '23 at 14:48

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