I'm fairly new to Blender.
I'm trying to apply two different textures to the inside and outside of a 3D model and then export it to a glTF file for use in a VR environment.
I understand that I need to use the 'backfacing' option of the Geometry within the Shader Editor to apply different textures to opposite sides of the model. However, when I export it to glTF, it consistently shows only one texture applied to both the inside and outside.
I attempted to solidify the model so that it has two distinct sides to which I can attach the textures, but in UV editing mode, I only found one side available for pasting the texture.
Does anyone know how to solve this issue? I work with a.frame for a VR environment.
I would greatly appreciate any assistance in resolving this matter.

