My wife runs a bakery & I'm regularly making custom cookie cutters for 3D printing. I'd really love to figure out how to improve my workflow to add both a rim around the top (for better stiffness) and a bevel on the bottom (to improve dough cutting). I've tried a few things, but haven't found anything quick / simple / easy / effective & would love some advice. Below is my workflow and screenshots for reference:
- Design the cutter as an SVG in Inkscape
- Import the SVG into Blender
- Convert the curve to mesh
- Enter edit mode, select all vertices
- Extrude 12.6mm
- Enter object mode
- Apply the Solidify modifier with thickness 1.6mm, 0 offset, even thickness, Rim: Fill (exact settings vary, depending on the shape, either mode: simple or complex, etc.)
- Export as STL
This produces a workable product for printing, but I'm looking for improvements.


