How to apply a modifier (for example "subdivision surface"), only to the part of an object, not to a entire object?
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With subdivision surface you cant, some other modifiers can use vertex groups like this http://blender.stackexchange.com/questions/29106/tesselate-a-plane/29109 – Denis May 03 '15 at 21:30
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for subsurf you can use sharp edges – Chebhou May 03 '15 at 22:05