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I don't know how to 'stitch' these two meshes together. I don't mean a 'bridge', I want the Foot moved correctly into the socket: There is a stitch function for UV maps that does exactly what I want (see the video: https://youtu.be/42XCrtxvhyM?t=519)

i want to stitch that

iKlsR
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Piranha
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1 Answers1

7

As long as the loops match, you can turn on snapping and auto merge in Edit Mode to do this:

Just an image

  1. Turn on snapping (Shift+Tab)
  2. Set snapping mode to vertex (Shift+Ctrl+Tab)
  3. Turn on auto merge

Then move the part of the mesh:

enter image description here

p2or
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doomslug
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