This is my first post so please be easy on me. I'm trying to make an F-16 in blender for 3D printing. The tutorials on Youtube gave me a model with many open surfaces so it wouldn't slice. So instead im trying to create a model similar to how I would in SolidWorks, by lofting/extruding cross-sections to create the body.
So I have 4 mesh's at separate locations that have the cross-section traced out. I tried extruding the first into the second, and also bridging edge loops with no luck(guessing since not even amount of vertices?). Is it possible to do what I'm after in blender? I couldn't find any recent threads with a similar question.
Thank you very much for your time

