There's a lot of questions about this but they're really old and no one seems to mention the issue I'm running into. Here's a screenshot of this test scene I'm using to debug (Blender 4.0, using Filmic color transform, not Agx)

So I'm using the following nodes to composite glare and include the glare in the alpha. The viewer is showing the alpha to show it seems to be working

I'm exporting in EXR as explained here and I'm bringing it into Davinci Resolve. And everything looks good. I'm adding the filmic transforms from this tutorial to get it looking closer to Blender. Not quite right, but I figure I can tweak the colors and such.

However, if I put a solid color underneath, I'm seeing some weird behavior. It's like the brightest spots are being made darker or something. This is a pure white layer underneath

I can't for the life of me figure out why it would do this, and if this is a Blender issue or a Resolve issue. All those areas that became red and black are not transparent so a white layer underneath shouldn't change their color. I would expect it all to just be white
This is with a color ramp below

Any help or ideas for this would be appreciated. Am I doing the compositing nodes wrong? Is this just not possible?
I tried importing my image into Blender's video editing tools and interesting it seems to work fine there, so this may just be more of a Resolve issue
– Naty722 Nov 20 '23 at 20:04