I'm generating a world made of hexagons with dynamically varying heights.
To improve the performance, I'd like to remove all faces that are duplicates, i.e. that
- are directly facing each other (opposing normals and no distance between)
- have the same face area
I tried around with raycast and compare nodes but not to a satisfying result. Eventually I'd want it to look like below, that all same-height hexagons have no dividing walls, and only those that have variying heights have.




