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I had this idea to make a flock of fish in geometry nodes by distributing them in volume. And to animate it using set position + noise. Looks ok-ish but all instances of fish move together in the same time and in same way.

Does anyone know a way to randomise their movement? Like you can randomize scale using random value, but for set position offset. So that each instance is distorted in a different way.

screenshot

  • https://blender.stackexchange.com/a/274486/19307 https://blender.stackexchange.com/questions/245804/modify-instance-geometry-based-on-the-location-of-the-instance/263214#263214 – Duarte Farrajota Ramos Dec 23 '23 at 20:19

1 Answers1

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I think you should realize instances to convert instances to mesh and then set offset in set position node:

enter image description here

Crantisz
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