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With Blender 4.0 on a Windows 11 PC.

I did UV maps on my model.

enter image description here

But when I export this model in FBX (and import it in another software or another blender fiel), UV maps and shaders are brocken/lost on multi-shaders parts. Not on single shader part (hair).

enter image description here

How can I fix this? Should I split the multi-shader part into several?

Thank you in advance.

rahan
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0 Answers0