Is there a way to control the density of distribution of points within a volume with a gradient *using the mesh to volume node?
I'd like to fill a sphere or cube-shaped object with points (which will be instanced objects) and give the center of the object a higher density of points than its boundary (much like a spherical gradient).


Using your example as a starting point, I've tried plugging in the gradient texture into the "mesh to volume" node but that results in a red noodle.
– Zero Dean Dec 31 '23 at 18:09