Pure example of Z-fight (face is sharing exact the same location with another face). I have to say quite extreme example.
And I can understand to your confusion ... usually it is not such black.
Each object in your scene has its duplication at the same place. You can see it simply by selecting any object and dragging away ... you can see there is another object.

If you separate (or delete them) render is almost fine ... there are also overlapping cuboids on the roof at corners (still visible as black cubes at corners also at bottom of building).

Another overlaps you can see in viewport Solid view too (see glitchy parts) ...


BTW ... hunting issues usually follows the same rules:
- isolate issue
- keep as minimum objects as possible to still generate the issue
- try to append problematic part into a new file
- if issue persists you can know it is your object issue not scene setup
- if issue is gone you can check closer your original scene setup
In your case you could find the problem at the first step simply by moving any object into a new collection (or disable it from rendering).
cube. I am not sure whether you meant for this? Sorry, I am new to blender. – puddlejumper26 Jan 19 '24 at 15:49