I want to recreate the effect shown in this video and picture below:
https://www.youtube.com/watch?v=tUql7f7iECE.
I found this post on how to use vertex weights in the shader editor: how can i use vertex weight value in shader nodes?
But I cannot figure out how to use the vertex group (which is animated using the VertexWeightProximity Modifier) in the shader editor, to get two materials on the mesh.
What I did so far:
- Created Geonodes on my mesh, capture the vertex group and created an output.
- I then used the attribute in the shader editor in combination with a colorramp. But it seems that the captured vertex group in geonodes is still just my initial vertex group, unaffected by the VertexWeightProximity Modifier.
How can I use the animated vertex group in the shader editor to get the two materials working?




