I have problems with importing revit models in my work, the model is made in revit and I after I render with blender.
the most important problem is that when I attempt a brick texture to the walls, the mesh of the object is irregular. Normally, I use cube projection (uv mapping) and everything is ready, but when I scale the texture so that you have the correct size, it loses the right projection.
I wonder if there is any way to make this easy, or easier to make the mesh again?
- Projection for view in ortho view does not work because the mesh is difficult to use.
this image is with cube projection unwrap and without rescale texture,

this image is trying to put the correct size with mapping, you can see that it loose the good projection

The best way I try is;
Manually - which can be done quite fast infact - Select a face, Shift+G, Select Similar Normal. Then project from view, or from a Camera if you want to have more control over alignment and quickly re-apply the same projection again can be handy too.
thanks
– user1358 Sep 30 '13 at 11:19