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working on some sort easier solution for applying stains on my models... main idea is applying mesh intersection of this default colored grey bloob on surface of my model, to get some nice stains all around.

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End result should look like something this (know it's shity but was added by knife tool...)

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Was trying to use some geometry nodes pattern find on this forum here --> How to Boolean the intersection of 2 different meshes in Geometry Nodes? Getting "some" results... enter image description here

but end effect is so far shity asf... multiple face in same place etc... enter image description here

Can someone help in making it better?

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