I was trying to model something that had the classic low poly look but this face spoils that. How can i fix it and why does it happen? This happens with a ton of other faces. I cant find any helpful videos or explanations. I checked for double vertices but this face has just 4 vertices]
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Sorry I'm so vague about this - I am trying to understand what sort of approaches could be taken.



Jto split the face there, or select all and then go to Mesh > Clean Up > Split Non-Planar Faces. Apart from that, since we don't know what the result should be we cannot give you any tips what you could have done better. – Gordon Brinkmann Feb 16 '24 at 15:43