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I'm new in 3d modeling and Blender. I made a simple design with 2 materials, one of them is a mix of an image and a color. My problem is that when I export it, the mixed material is broken, I only see the image, but no the color.

This is the one I made. enter image description here

This is what its exported (I imported it on other project and inspect it) enter image description here

And this is how it is seen(the black is after export and inportit again) enter image description here

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    If you want to export, you can't use whatever shader nodes you want, you need to make sure it follows a pattern the exporter understands. See the manual to see what you can export to glTF. – scurest Feb 18 '24 at 07:11
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    To add to @scurest's comment, read through: https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures. – John Eason Feb 18 '24 at 09:21

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