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I am trying to texture paint a mesh using a pretty high resolution stencil image..

But when I try to zoom into the image to paint the details...it appears as if it was very low res... Is there any way to make it appear highres in the viewport??

Jeppe
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Kanishk
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    Can you add a screen shot.? What's the resolution of the painted texture? – Denis May 22 '15 at 15:19
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    choose any image higher than 2k...it appears blurry.. – Kanishk May 22 '15 at 15:38
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    Can you show us a printscreen of your UV map and tell us what is the resolution of the texture you paint on? – Paul Gonet May 22 '15 at 20:15
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    it paints perfectly on the mesh, its just the stencil overlay preview that is low res. – Kanishk May 22 '15 at 22:11
  • I haven't found a setting yet that changes this - I am hoping that with the 2.8 viewport project that this kind of thing will be answered. – Craig D Jones Jan 17 '17 at 16:31
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    The resolution of the painted texture depends also on the resolution of your image texture (the one you paint on) not only on the stencil image so of course it's going to be pixelated when you zoom in too close. – mqbaka mqbaka Dec 22 '21 at 07:39

2 Answers2

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Try Shift+RMB and then move your mouse to zoom in to the image.

Harry McKenzie
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Kim-347
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On the right side of the screen there should be a tab for Viewport Display properties. Go to Viewport Settings and change them however you need them.

Duarte Farrajota Ramos
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Chadley123
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    As it’s currently written, your answer is unclear. Please [edit] to add additional details that will help others understand how this addresses the question asked. You can find more information on how to write good answers in the help center. – Community Sep 10 '22 at 16:17