If you are wondering how you can achieve smooth shading just for some of the faces: with the object shaded flat, go into Edit Mode to select some faces, then right-click and choose Shade Smooth (only available in Face Select mode).
If you then go back into Object Mode, the selected faces are now shaded smooth while the unselected faces stay shaded flat. Selecting a shading option in Object Mode afterwards will remove this face distinction and apply the same shading to all faces.
Of course it works the other way round as well, on a smooth shaded object you can set some faces to Shade Flat in Edit Mode. Note that the Shade Auto Smooth option is not available in Edit Mode (but you can enable it afterwards in the Object Data Properties and it will have an effect on the partially smoothed mesh).

By the way, the Set Shade Smooth node in Geometry Nodes can also be set to just smooth a Selection of faces instead of all. Here is an example where I just smooth all faces with index > 120, as you can also see in the Spreadsheet (which by the way shows this information even when you set it manually without GN):
