I made a particle system but now i want to extract the particles as a Mesh, or just froze the particles in time, for render time, is this possible?
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1Related: http://blender.stackexchange.com/q/28533/599 and http://blender.stackexchange.com/q/5213/599 – gandalf3 May 29 '15 at 19:24
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2Note that you can also use a particle system which doesn't have physics to begin with, e.g. hair or an emitter with None as the physics type. – gandalf3 May 29 '15 at 19:29
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- Find the frame most suited to your goal with the particle system.
- Press the Convert button of the particle system modifier, you will have duplicates. Make a selection of only the emitted particles. Do not include the original particle system mesh.
- Join the Meshes with Ctrl-J
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