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In my Blender project, I have two Minecraft characters, each one has an armature. I would like these two characters have their own texture (skin). What should I do to make both of them have their own texture ?

Mr Zak
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user14953
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  • As I've got the question, you should create 2 different materials (probably more), for both characters – Mr Zak Jun 12 '15 at 21:51
  • can I have more precision? : ') I am a beginner and i'm french :s – user14953 Jun 12 '15 at 21:55
  • Of course you have. It depends on what do you need. You can assign different materials to different parts of the mesh - https://blender.stackexchange.com/questions/516/add-different-materials-to-different-parts-of-a-mesh, you can mix different textures with nodes, you can use Texture Paint.. and so on. – Mr Zak Jun 12 '15 at 22:03
  • Okay, but I want to add an image and not à colored material on thé characters. Finally I tried to get by, but if you have à Tuto.. – user14953 Jun 12 '15 at 22:19
  • Applying image textures is very easy.Still, it'd be rather good to see what do you have so far. Some screenshots, .blend files. Basically, if you use Blender Internal Engine, you should read this simple tutorial - http://www.katsbits.com/tutorials/blender/learning-materials-textures-images.php. If using Cycles render engine, start with this - https://www.youtube.com/watch?v=cUkNOF8eORA. As a more indepth studying, consider watching Andrew Price' tutorials, for example this one - https://www.youtube.com/watch?v=rzXNZkEoTAk (and whole his channel) – Mr Zak Jun 12 '15 at 22:34
  • this is exactly what I want but in another version. (Windows XP) How to do?

    http://blender.stackexchange.com/questions/8697/how-do-i-put-an-image-texture-on-a-material-in-cycles

    – user14953 Jun 12 '15 at 22:52
  • I recommend per-object materials as outlined in the latter half of this answer: http://blender.stackexchange.com/questions/8845/same-mesh-with-different-colors/8846#8846 . – Mutant Bob Jun 13 '15 at 19:57

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