I'm trying to create a simulation of a phone receiver which is attached to the phone base via a phone cord. I want the cord to dangle and stretch the same as a real coiled phone would, but without the headache of manually animating it.
After reading several tutorials and watching this helpful video, I've created what I think is a realistic looking phone cord using a nurbspath and a curve circle to provide the bevel shape.
However I now don't know how to attach the cord at both ends to my phone receiver and phone base meshes. I then jumped straight back into the tutorials and quickly determined that hooks might be what I was after. However I've been flicking through youtube tutorials for a bit now and I'm not sure I understand the full behaviour of a hook.
I have tried to do the following:
1. Select my phone receiver (the handset).

Select the phone cord (nurbspath).

Tab into edit mode.
- Select only the first vertices on the path.
- Press Ctrl+H and select "Hook to Selected Object".

The result is that I can move my phone receiver and it pulls along the first vertices of the nurbspath.

But when I hit the Play button the nurbs path just falls away from the handset as if no hook exists.

I will take a good bet I'm doing it all wrong. Happy to take suggestions of a better way to do this.