I am trying to create something like volumetrics with a falloff: beams of light that shine visibly into the air from an emissive object, becoming gradually less visible as they get farther from the object.

This strikes me as involving some sort of volumetrics, which Cycles supports (yay!), but extruding the actual geometry out and giving it an emission volume shader either produces extreme blocks of light or none at all (and it doesn't have that cool flame appearance).
Plain text on a plane would be perfect!



