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I have a model textured and every time I put Blender into Rendered View, these weird hard edged shadows show up as if I have vertices sticking out but they are clean.

enter image description here

Could this be a shadow settings problem or is it likely something to do with the texturing? I'm using the cycles rendering engine.

A copy of the ~.blend file can be downloaded from https://blend-exchange.giantcowfilms.com/embedImage.png?bid=322

Dana
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  • Looks like z-fighting to me. Do you have another object underneath this one? – PGmath Jul 08 '15 at 00:45
  • No object underneath on the same layer. Other layers shouldn't matter, right? – Dana Jul 08 '15 at 00:49
  • Right, other layers (as long as they are not visible) don't matter. Is there any duplicated geometry at those parts of the mesh? I am pretty sure what you are experiencing is z-fighting (the artifacts produced when two faces are occupying the exact same plane). – PGmath Jul 08 '15 at 01:59
  • Would it be possible to upload your .blend to a site like Blend-Exchange so we could take a look? – PGmath Jul 08 '15 at 02:03
  • Is your mesh similarly shaded across the boundary that you are identifying as "hard shadows? I can reproduce a very similar effect by setting the whole mesh to "smooth" face shading in the "shading panel" of the UV / Face tab, except for a couple of faces set to "flat". – brasshat Jul 08 '15 at 02:33
  • Here it is. – Dana Jul 08 '15 at 02:33
  • Its not that. The whole thing seems to to have smooth shading – Dana Jul 08 '15 at 03:34

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