I was wondering if it's possible to have Blender render visible light that fade away the farther it gets from the light source in Cycles render?
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http://blender.stackexchange.com/questions/1818/is-it-possible-for-light-sources-in-cycles-to-have-nonphysical-falloff-like-in-b – Jul 13 '15 at 00:16
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That's definitely part of what I'm looking for, is it possible to use that process with something like this where you can see like say, a distinct cone of light before it fades away? – Jex Jul 13 '15 at 02:11
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You need volumetrics to do that. please ask that as a separate question. – Jul 13 '15 at 02:27