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Is it possible to animate textures and then control them with a bone or empty? I want to animate eye textures blinking and looking in different directions etc. by of course drawing the frames. is there a way to control them like shape keys with bones and drivers?

brasshat
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Syagrius
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  • related: http://blender.stackexchange.com/questions/18363/animating-eye-texture-in-a-head-mesh/18446#18446 –  Jul 17 '15 at 14:24
  • https://www.youtube.com/watch?v=beTOy-dwOOc –  Jul 17 '15 at 19:40
  • One of the Gooseberry artists showed how to do exactly that: https://gooseberry.blender.org/caterpillar-making-of-animating-uvs/ – pythonist Jul 17 '15 at 13:10

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You could put a Driver on the Mapping/Offset of an image texture that copies its value from a controlling empty or bone.

Here is a screenshot that shows such a rig. Notice that the X offset is purple (meaning it is controlled by a driver) and you can see the driver in the curves window configured to copy the minimum value from the Empty object's X Location in World space.

screenshot of driver controlling texture's X offset

Mutant Bob
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