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I am admittedly new to Blender, and of course cycles. I am working on a scene and I have textures set to my objects that render with internal engine just fine. However, when I go into cycles, everything is greyish. I have two light sources that should be sufficient (I think), I just don't know what I'm doing wrong. This is a screenshot of the cycles result. Cycles rendering interior

Timaroberts
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    The materials from bender internal will not translate to cycles. You need to recreate them. read http://blender.stackexchange.com/questions/364/how-do-i-convert-materials-from-blender-internal-to-cycles –  Jul 26 '15 at 03:55

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The problem occurs because in Cycles you have to apply the texures differently from blender internal. To apply a texture in Cycles you have to go to the materials tab, click on the (dot)button next to color and choose Image Texture and finally open your Texture.enter image description hereenter image description hereenter image description here

A.D.
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