I want to unite 2 meshes into 1, by removing intersecting faces. But union is now doing this
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Also, intersect is doing what difference used to do. – Aidan Pallian Jul 28 '15 at 21:51
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1If normals are not correct, the operation result may be different from what expected. Could you provide a file where the problem happens? – Carlo Jul 28 '15 at 22:41
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I tried recalculating normals – Aidan Pallian Jul 28 '15 at 23:12
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Apply scale and recalculate Normals
The selected object has a negative scale. Despite you see it light grey in the viewport, the faces are indeed flipped for the modifiers, as the object transformations are runned after them.
I would suggest to apply the scale in Object mode (Ctrl+A), than go to edit mode and recalculate normals (Ctrl+N).
Result:
Notice that the same result can be achieved by simply give to the X scale a positive value, but to avoid misbehavior in future operations is better to fix the scale once for all:
Carlo
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